Cloud Imperium Games has shared an update on some of the R&D processes employed in Squadron 42.
Players of the ambitious space simulator have had to arm themselves with patience with Squadron 42, a campaign with the likes of Mark Hamill, Gary Oldman and Gillian Anderson that still has a long way to go before it sees the light of day. However, Cloud Imperium Games has not stopped sending updates on its development and some of the details are quite surprising.
This is the case of the fidelity work that the studio has shared, and echoed by GamesRadar+. Cloud Imperium Games has confessed to be carrying out a careful R&D work for realistically represent the movement of the sheets. of the beds in Squadron 42, and the trail they will leave after the night and the different events that may occur.
Will allow AI to warp your sheets when entering, exiting or sleepingCloud Imperium Games“We knew from the beginning that to achieve the fidelity we expect for Sq42, we would need to work on some R & D for sheet warping.“, explained the study, “This work is currently underway and, if successful, will allow the AI to deform its bed sheets when entering, exiting or sleeping on them. This is a challenging task And it expands the complexity of the function. For example, what happens to the bed sheets if the AI needs to get out of bed in an emergency?”
In this same update, the study also discusses details such as. that of the use of the arcade machinewhere they would have implemented a new function where, instead of playing a joystick animation, the joystick is attached to the NPC’s hand and moves when the NPC does so. A series of details that pursue the most extreme realism, but that, unfortunately, we will still take time to see. What we can already enjoy is the latest update of the game, Alpha 3.17, which brought to the simulator the sale of objects and ship-to-ship refueling, among other new features.
