The Callisto Protocol director brags about crunching up to 15 hours a day, but then deletes message

The Callisto Protocol director brags about crunching up to 15 hours a day, but then deletes message

Thereupon, Schofield has apologized on his Twitter account claiming that it was a mistake.

Even if it’s a phenomenon that doesn’t come to light much, crunch in workers is much more present in the industry than we think. What is strange is that the director of such a long-awaited title brags about it publicly. This time we are talking about the director of The Callisto Protocol, Glen Schofield, who has taken on and bragged about working days of up to 100 hours a week.

We are working 6-7 days a week.12-15 hours a day. This is the gaming industry. Hard work. Eat lunch and dinner working because you love itGlen Schofield, director, Striking Distance GamesAs picked up by Techraptor media, Glen Schofield spoke at. his Twitter account about the state The Callisto Protocol is in, but admitted crunch in his template: “I only talk about the game during an event. We are working 6-7 days a weekno one forces us. Exhausted, tired, COVIDbut we are working on it. Bugs, glitches, perfecting fixes. One last pass through the audio. 12-15 hour days. This is the gaming sector. Hard work. Eating lunch and dinner at work. You do it because you love it“.

It was a mistake. We value passion and creativity, not long hours.After all the uproar, Schofield has since deleted the message and has apologized as follows with a recent tweet: “Anyone who knows me knows how passionate I am about the people I work with. I previously tweeted how proud I was of the effort and hours the team was putting in. That was a mistake. We value passion and creativity, not long hours. I’m sorry the team gave that impression“, concludes the director.

One of the most critical has been the Jason Schreier, Bloomberg journalistwho has offered even to receive statements from anonymous Striking Distance workers. “Of course, no one is ‘forced’ to work insane hours. But imagine the reduced bonuses and lack of promotional opportunities if he or she doesn’t do so“, Schreier laments.

Other cases of crunch

A lengthy report could be made on crunch cases, but one of the latest was the indictment of Bethesda, as a report noted that there was a “brutal crunch” that “destroyed people.”. Cyberpunk 2077 also went through hell as revealed by a CD Projekt employee. They have not been the only ones, as TT Games management was recently accused of crunching staff to meet release dates.

The Callisto Protocol will be coming to market next December 2nd to PC, PS4, PS5, Xbox One and Xbox Series X|S. Yesterday we got the news that the game will have several years of support and that it will have DLCs. In addition, they also talked about why the title may not be coming soon to Game Pass since. it would not be a profitable project.

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